1440p civilization v images4/12/2023 ![]() Based on captured video, it appears to run at 1440p instead. I did notice that Civilization VI wasn’t taking full advantage of my first-generation 12.9-inch iPad Pro’s 2732x2048 resolution. But even without that expensive accessory, controls are comfortable to use. Most of the time I played with my Apple Pencil, as it helped me better pinpoint specific tiles and units better than my fingers when the map got crowded in the late game. Heck, you can even play with a Bluetooth keyboard if you wish, but I found that a little awkward in the absence of a real mouse. You can pinch the map to zoom out, much as you would in Google Maps (or Apple Maps, I suppose). You can pinch the map to zoom out, much as you would in Google Maps.It plays largely the same way, too, with intuitive touchscreen substitutions for mouse commands such as pressing and holding an icon when you want a tooltip. You can even technically use mods, although it requires some tricky use of iTunes File Sharing with third-party apps like PhoneView. The interface elements are a little larger than they are on the PC to allow for easy touching, but everything is in its right place. You can have up to 10 different auto-save files, and you can save and load games at your leisure, allowing for the same type of "save-scumming" your way to victory that you see on the PC. Yet otherwise every feature of the base PC version is here and accounted for, minus all of the DLC except the Aztec Empire (which first saw life as a pre-order bonus on PC, but here comes included standard). In addition, the low-detail strategic view is missing, which isn't that much of a loss even though I sometimes found it made certain features easier to see on a crowded map. likely a concession for performance: you'll only get static images for the faction leaders rather than animated models, and there aren't as many visible phases of construction when new buildings are built. Some of the graphical "fluff" is also missing. But first, here's the bad news: there’s no online multiplayer mode – it's LAN or Hot Seat only. This is just about as good of a mobile port as we could ask for.From a feature viewpoint, this is just about as good of a mobile port as we could ask for. It's complex, but it's also extremely fun and addictive when you’re in the grips of a sprawling international rivalry between multiple nations. ![]() Beyond that, you have to worry about little details like traders, envoys, "Great People," and building monuments like the Oracle at Delphi. Alternatively, if you want a greater challenge, you can found a culture everyone wants to be a part of. ![]() You can still brute-force your way to victory with the military, but you can also guide your people from the ancient period to the Space Age by starting and spreading a popular religion. Never, though, has a Civilization game come packed with so many features at launch as Civilization VI, to the point where it's a little intimidating if you're brand-new to the series. Suffice it to say that Civilization is the quintessential turn-based "4X" strategy series – a genre that involves "Exploring, Expanding, Exploiting, and Exterminating," traditionally through military victory. This is Civilization VI in (almost) its full glory, so to get an idea of why that’s so exciting you should read our original review of the PC version, which still holds up well a little over a year later. It's very close to the PC game in look and feel, but designed smartly enough that it's easy to believe it was always meant for a tablet. Aspyr's port gives other developers something to (ahem) aspire to.
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